Druid Magic provides sound editors and designers with an extensive enchanted library of elemental magic.
The library covers all the elements - Fire, Earth, Ice, Lightning, Dark Magic, Water and Wind - as well as some multipurpose and element-neutral magic sounds such as magic scrolls and books, magic potions and general incantations.
Includes 1600+ recorded source files and over 300 sound designed files!
- Fire, Earth, Ice, Lightning, Dark Magic, Water and Wind
- 300+ Designed Sounds and 1600+ Source files
- Potions, Scrolls and Magic Books
- Charge ups
- Buffs and Debuffs
- Musical Instruments and Choir Singer
- Magic Dust
The designed sounds folder contains 300+ audio files, divided up into various subfolders. Each of the magical elements - Fire, Earth, Ice, Lightning, Dark Magic, Water and Wind - have a corresponding folder filled with spells for that element. There is also a Neutral spells folder covering spells that don’t necessarily belong to a particular element (eg: heal, poison, revive). Within these folders you’ll find sounds for attacks, defense, hits, recoveries, charging, healing, powering up/down and much more. It also contains a Magic Components folder featuring useful component sounds to help build your own designed sounds like cloak swishes, swells and sparkles.
All of the designed sounds have been carefully crafted using the audio that you’ll find in our SOURCE SOUNDS folder.
The source sounds folder contains 1600+ audio files, divided up into various folders. There are six folders containing sounds used for making specific elemental magic spells (eg - polestyrene blocks for ice spells, rocks and foliage for earth spells). We’ve included one folder full of potion sounds (cauldrons bubbling, bottles uncorking), one folder full of book sounds (fluttering pages, scribbling spells) and one folder of ‘shimmer and glow’. Shimmer and glow is what gives our magic spells that special magical aura. Shimmer is full of sounds like shakers, glass beads and jingle bells, to give your spells that shimmery quality, while glow is full of tonal sounds like autoharp arpeggios, melodic choir lines and triangle hits to give your spells a glowy underpinning.